All Pro Football 2K8

Developer: 2K Sports
Platform: Xbox 360, PS 3
Reviewer: Robby Ruggles

Single Player: 2.5
Learning Curve: 4.5
Presentation: 3.0
Online: 5.0
Extra Features: 2.5


     Who said EA Sports gets all the gridiron fun? 2K Sports and Visual Concepts bring us their first football release since ESPN NFL 2K5; All Pro Football 2K8. If you remember, in late 2004 EA Sports signed an exclusive licensing deal with the National Football League. Thus, rendering NFL 2K a dead franchise. Well, almost 3 years later, 2K brings us a new and unique take on video game football. No, this isn't a Blitz: The League clone. 2K promises that this is a real football game from a different point of view. So, without further adieu lets get into All Pro Football 2K8.

     The moment you start the game, you'll see that this isn't your normal football video game. Immediately you are presented with what the game's manual calls "The Ultimate Fantasy Draft". That's right, your own fictional team that represents how you want to play football. You are tasked with choosing from a list of pro football legends to form the core of your team. Each legend is given a level; gold, silver, or bronze. Gold legends are your surefire hall of famers, such as Dan Marino, John Elway, Walter Payton, and Jerry Rice. Jerry Rice, Ronnie Lott, John ElwaySilver legends are a mix of hall of famers and other great football players such as Archie Manning, Roger Craig, and Too Tall Jones. Lastly, the bronze legends are a group of former pros, not really hall of famers or necessarily great players like Tom Rathman, Dwight Clark, and Mike Golic. All told there are 240 legends in All Pro Football 2K8. After you've chosen your 2 gold, 3 silver, and 6 bronze legends, you have to fill the rest of your team with fictional football players. For each position group you have to choose which type of players you would like. For instance, in the Offensive Lineman section you'd choose if you want a group built for pass protection, run protection, or balanced. The fantasy draft is the most important part of the game, because the team you draft is the team you use in the different game modes. Of course, you can create a new team if you wish.

     Another new feature in APF 2K8 is the way legends are rated. You don't have a ton of numbered ratings to sift through, but instead each legend has a group of special abilities such as Scrambler, Mr. Third Down, Soft Hands, or Speed Burner. There is a long list of special abilities to cover different types of players at different positions. This combined with each Legend's Star Card, which lists career stats and which NFL team's they played for, gives you a good idea of what type of player your getting.

     After you've set up your team's roster, you have the opportunity to customize most aspects of your team, i.e., city and nickname. One flaw here is that you can not input your own custom team or city name. They do provide a somewhat extensive list and I suspect this limitation is there to allow the game's announcers to say each team's name. You are also able to choose which stadium you'd like your team to play in. There's a nice selection of beautifully designed custom stadiums. Fictional Stadium Perhaps the part of team customization that is the most fun is the ability to change the colors of your uniforms, logo, helmets, and accessories. Logos are chose from a set list(they coincide with the list of team names), but all colors on the logo can be edited. Just about every aspect of your uniform is customizable, including the colors of your home and away sets. Really, this is like a sandbox of customization that I wish was present in all sports games. The product of your customization shows up throughout the game. If you change the logo's colors, you'll see that reflected on the field, in the stadium, and in the various game screens that display the logo.

     The customization doesn't end with teams, either. You can create your own fictional legend, assign him a Gold, Silver, or Bronze tag, choose which Special Abilities he'll have, and which position he'll play. The appearance of your created player is totally up to you as well. This is one of the deeper player editors I've seen, and I'm sure people will enjoy reproducing themselves in the game. Who wouldn't love the chance to catch a pass from Joe Montana?


     The in-game experience in APF 2K8 isn't that much different than other Pro Football games out there. The game has what has the same basic control scheme that has become standard for console football games. As you would expect, you can call audibles and hot routes, shift your LB's or DB's, or put a player in motion. I do think that the game “feels” better than recent versions of EA Sport's Madden Football. The gameplay's pace does a good job of resembling that of the NFL. Visually the in game experience is a treat.Tackle The stadiums I mentioned earlier are amazing, each custom team in the game has a stadium that coincides with it's team's scheme, for example, the Sailors franchise has two massive Naval Ships built right into the stadium. 2K sports also brings us Field Pass, which is short cut scenes of players on the field making various comments. It's a nice addition, but just like most voiceover work these days, it gets old pretty quick. Field Pass could use a little more depth and content before I would call it an enjoyable feature. Also available during an actual game is the 2K Sports Ticker. The Ticker runs at the bottom of the screen and provides real time updates of all sports, not just football. The Ticker is also available from the game's various menus and can be customized to include only the sports you want it to. I found the ticker to be a very useful feature, and might keep me in front of the game for longer periods of time.

     One of the biggest disappointments with APF 2K8 is the lack of a franchise mode. There is a season mode that allows you to play out one season in a 24 team fictional league, complete with playoffs and a championship, but you cannot trade, sign free agents, or progress past that season. So, you only have a few choices when it comes to game modes: Quick Play, Season, and Practice. While in season mode, you have the option to play out the game, or to use what they call Visual Sim. If you've ever played a Text Based Simulator you have seen this before. It is a simple screen that gives you the play by play. You see a football field that tracks the drives, and you can sift through stats while your watching the game. You can, however, jump in and take over the game at any time. Losing to the last place team, and feeling embarrassed? Just take over from that spot, and finish the game the way you want to. To get your team to perform the way you want when your simming, you have to set your game plan. Sliders are provided for different areas of the game, i.e. Run or Pass Offense, Run outside or inside. The game does a good job translating those settings into what happens on the field. This Visual Sim might be one of the quietest, but most well done features in the game.


     2K Sports always includes a well designed Xbox Live interface, and this game is no different. Over Xbox Live you can play ranked matches and friendly matches or participate in leagues and tournaments. You have a 2K player card that tracks your online specific stats and tendencies. When your offline you have a VIP profile that does the same as the player card, but only tracks games played offline. After you have completed a game you are presented with a few questions about your opponent. Things like, “How was your experience playing with 'insert gamertag'?'” The info you provide here allows 2K to develop a rating for all it's players, much like Xbox Live's reputation points. Also, 2K Sports provides an Add-on via the Xbox Live Marketplace called 2K Sports Reel Maker. With this utility you can create highlight packages that include sound and graphics. The downside is that this will cost you an extra 400 Microsoft Points.Jerry Rice

     Overall, APF 2K8 delivers on it's promise. It's a real football game. The actual football played is realistic, and you don't get the feeling you can score at will. Based just on that, this game is fun and worth the purchase. But if your looking for something deeper than just a football game, APF might not be for you. There is no franchise mode, and you can't even act as the GM during the one season you play. The simple nature of APF is very appealing, and the customization let you make it your game. I think APF is a great step toward would could be a promising franchise. Lets hope it sells enough games to provoke 2K Sports to create it again next year.


Discuss this Review
Single Player - 2.5
-APF lacks a true career mode, although there is a limited season mode which is fun for the short time it lasts.
Learning Curve - 4.5
-The controls are simple and consistent with previous versions of 2K sports football. If your new to the franchise there is plenty of help available in game and in the manual.
Presentation - 3.0
-The games presentation is amazing. From the fictional stadiums, to the games various menus. Unfortunately, the sound leaves something to be desired. The commentators get old, and so does the game's soundtrack.
Online - 5.0
- The online environment is very easy to access and use. You can join leagues and tournaments with very little effort, or jump right into a quick match against someone of your skill level.
Extra Features - 2.5
- The only true extra feature in this game is the 2K Sports Ticker, which is well done and easy on the eyes. You can, however, buy the 2K Sports Reel Maker to edit your own highlights for 400 Microsoft Points.
Overall - 3.5
- If your a fan of football, especially football's history, then this is the game for you. This game is also worth trying if you want a change from the standard Pro Football game available on the market today.